2 А DECISIONS AND OUTCOMES One of the reasons porting games to Stadia was slow was Google’s decision to program games in Linux instead of С++, the language used Sony and Microsoft. “If you wanted to m — мем — memoteka
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2 А DECISIONS AND OUTCOMES One of the reasons porting games to Stadia was slow was Google’s decision to program games in Linux instead of С++, the language used Sony and Microsoft. “If you wanted to m

2026-08-13 11:32

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2
А
DECISIONS AND OUTCOMES
One of the reasons porting games to Stadia was
slow was Google’s decision to program games in
Linux instead of С++, the language used Sony
and Microsoft.
“If you wanted to make a game work on Google
Stadia, you had to write it in Linux,” says Pachter.
say it costs $5 million bucks. Why would you
spend $5 million bucks writing a game for an audi-
ence of two people?”
As one of the world’s wealthiest companies,
Google paid or persuaded companies to overlook
They made
those costs. released Star Wars Jedi: Fallen Order
headed deci
Stadia in November 2020. Other heavy hitters,
including Rockstar, Ubisoft, and Capcom, also pub-
keep this on
lished Stadia games.
build Stadia
Google also opened in-house studios, hiring
MICHAEL PACHTER,
Electronic Arts’ widely admired group general
WEDBUSH SECURITIES
manager Jade Raymond to run its newly formed
games and entertainment division.
ALL THE ВЕН]
was skeptical because had
Having seen sever
seen things like that before.
missed Stadia as
FRIES, FORMER HEAD OF MICROSOFT STUDIOS
prised them with
AND A MEMBER OF THE IGDA FOUNDATION BOARD
hired Phil Harrisor
played a key role
run Stadia. Harris
star players such

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